i'm simon frühauf, a technical game designer based in innsbruck, austria. i design gameplay and
progression systems, build prototypes, and implement the rules and tools needed to test them.
my experience includes commercial simulation games, award-winning student projects, and independent
experiments. i've worked in unreal engine, unity, and godot across system design, gameplay design,
technical design, level design, and qa.
this portfolio includes selected games and technical projects. each case study explains my role, the
problem, what i built, the tools i used, and the result.
selected work includes Bus Simulator 21, Arid, and a modular 2D platformer prototype. Other project
pages cover Bus Bound, custom vehicle physics, retro rendering, portals, and gameplay systems.