Arid

Including the initial phase of experimentations and prototypes, Arid has been developed in 32 weeks.
I was part of this team as a Technical and System Designer, as well as Quality Assurance.
The game was marketed by us (the student team) and released on Steam with very positive reviews.

  • Role: Technical & System Design, QA
  • Genre: First Person Open-World Survival
  • Team Size: 20+
  • Engine: Unreal Engine 4
  • Duration: 32 weeks

Achievements

  • Reached 800+ positive reviews and 1.800.000+ stream viewers during the first two months of release
  • Received Best Student Game 2021 @ Dutch Game Awards
  • Received Best Design & Audence Choice award @ IGAD Awards 2020
  • Rookies Finalist in 2021