bus bound
Bus Bound is an unreleased driving-focused experience set in the evolving city of Emberville. On this project, I had the opportunity to contribute to a game that allows players to build and manage their own bus company while driving a wide variety of officially licensed buses in two expansive, open-world maps. I also worked on an unannounced DLC.
role & project details
- Role: Game & System Design
- Genre: Simulator
- Team Size: 30+
- Engine: Unreal Engine 4
- Duration: 1 year +
the problem
Bus Bound had to connect hands on bus driving with the larger task of building and managing a bus company. Its systems also needed to support two open world maps and future content such as downloadable content.
what i built
i worked in both early and late development, oversaw the creation of several integral gameplay mechanics, contributed to an unannounced dlc, and supported the launch work for multiple platforms.
tools
- Unreal Engine 4
- Gameplay and system design
- Multi platform development support
result
- Worked on the game in early and late development.
- Contributed to the launch of the game on multiple platforms.
- Oversaw the creation of several integral gameplay mechanics.