bus bound

Bus Bound is an unreleased driving-focused experience set in the evolving city of Emberville. On this project, I had the opportunity to contribute to a game that allows players to build and manage their own bus company while driving a wide variety of officially licensed buses in two expansive, open-world maps. I also worked on an unannounced DLC.

role & project details

  • Role: Game & System Design
  • Genre: Simulator
  • Team Size: 30+
  • Engine: Unreal Engine 4
  • Duration: 1 year +

the problem

Bus Bound had to connect hands on bus driving with the larger task of building and managing a bus company. Its systems also needed to support two open world maps and future content such as downloadable content.

what i built

i worked in both early and late development, oversaw the creation of several integral gameplay mechanics, contributed to an unannounced dlc, and supported the launch work for multiple platforms.

tools

  • Unreal Engine 4
  • Gameplay and system design
  • Multi platform development support

result

  • Worked on the game in early and late development.
  • Contributed to the launch of the game on multiple platforms.
  • Oversaw the creation of several integral gameplay mechanics.
Animated GIF showing diverse buses driving through Emberville in Bus Bound