For this Godot project, I made a custom wheel system from the ground up, designed to deliver a customizable and engaging driving experience.
I made a custom Wheel
class that simulates semi-realistic car wheel physics using RayCast3D
nodes for ground detection. It handles suspension, acceleration, steering, and various friction forces.
Each wheel is individually simulated to provide authentic car behavior:
The simulation features an orbiting camera that intelligently follows the car. Players can control the camera's perspective with the mouse, and it automatically rotates to align with the car's direction when moving, enhancing immersion.
To further enhance realism, the simulation includes dynamic sound effects. The engine sounds change convincingly with speed and acceleration, providing auditory feedback, and collision sounds add impact to the driving experience.
This custom made system was key to achieving a responsive and authentic driving experience, offering precise control over car behavior for use in any vehicle project in the future.