kindred vale [cancelled]
Kindred Vale was supposed to be a life-sim set in the mystical Austrian Alps, filled with the spirits of regional folklore not found in other games. It got cancelled after a failed Kickstarter Project.
role & project details
- Platform: PC
- Status: Cancelled
- Role: Core Gameplay Designer, Progression Designer, Traversal System Designer
the problem
Kindred Vale needed a life sim structure that fit its Austrian Alpine setting and its use of regional folklore. The design also had to connect everyday activities with progression and movement through the world.
what i built
i worked on the core gameplay, progression, and traversal systems. My contribution focused on defining how those systems fit together and how players would move through the game world.
tools
- Unreal Engine
- Gameplay and progression design
- Traversal system design
result
- The project was cancelled after a failed Kickstarter campaign.
- The gameplay, progression, and traversal work remain part of my design portfolio.